A New Strategy for Higher Education and Training
Shirley Alexander
Some intro stuff about the buildings being built for the University of Technology, Sydney (UTS).
- leads to questions about designing learning for the future
- reference to the old 'cranking ifo into students' heads diagram
- claims about the future:
- work at own time, place, etc
- computers will revolutionize learning
- along came MOOCs
- investment in MOOCs: $100M
- will take time but will have a major impact
- why things will change...
- Bondi beach: people ran way from the storm front
- cost
- decrease in public funding
- questions whether the investment is worth it
- disaggregation of higher education
- cost - taxpayers spend $7B in Australia on HE
- suggestion they should fund only courses where there is a clear public benefit
- Ernst & Young - only 3 ways universitys can survive
- status quo - requires streamlining
- niche dominator
- become 'transformers' and change completely what they do
- Georgia Tech & Udacity - $7000 for an online masters degree
- people are enrolling in the hundreds in that degree
- people on campus may ask why they're paying an additional $33K
- disaggregation - what sudents want:
- learn new things,
- employment, or
- broader opportunities
- what should be in a course? what employers say:
- interpersonal skills & communication
- passion, desire, commitment, attitude
- fourth place - calibre of academic result
- what students say:
- engaging classes (and podcasts of them)
- more F2F time with academics
- more feedback & faster turnaround
- etc. - and they want electronic versions of all those things
- week by week - attendance in a f2f class - down to 31% by end of semester
- What students need to do in order to learn:
- have learning goals, then,
- access ideas and content (itunes, YouTube, MOOC, etc) - high
- so before they come onto campus they have been engaged already
- on campus: making sense, testing ideas, action of some sort, perhaps industry internship, nore MOOCs
- receiving feedback on those actions - from network, or perhaps 1-1 confersation with academics
- reflect - think, maybe write a blog, etc.
- the new buildings don't have a single standard lecture theatre in them
- (but then we see a lecture theatre photo - but with chairs on casers and tiered tables
- engineering - labs - but also - remote labs using simulations
- support for peer learning, groupwork (picture or room with tables)
- picture of studio-type spaces
- Learning 2020 Projects:
- nuanced timetabline system
- change in workload models
- data-intensive university
- eg., event lifecycle analytics
- analytics in teaching and research:
- mapping courses to identify 1st year attrition and 'killer' subjects
- student dashboard & personalization
- seeing high attrition rates in engineering courses
- i-Educator - outreach program by student service unit
- reduces attrition rate by half in contacted students
- understanding why pass rates <20 br="" courses="" in="" killer=""> - resources: social networking, teaxhers, pathways, etc
- factors included: interval between adjacent subjects
- personalization - the 'holy grail'
- eg. Knewton, Sigmo
- numeracy
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Linking Theory With Practice
Blanka Klimova
Uni of Hradec Kralove, Czech
- many young graduates cannot find employment after leaning school - about 1900 annually in Czech Republic - rates between 2.7 - 13 percent
- number of graduates increased from 8000 16000 2001-12
- our uni member of Hradec IT cluster
- about 20 companies from Hrdadec region
- company experts invited to give lectures
- companies offer students topics for final projects
- staff do research for companies & offer workshops
- one-day job fair since 2008, includes presentations from companies (300-400 students)
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Control Engineering Edication Critical Success Factors Modeling via Fuzzy Cognitive Maps
Engin Yesil
Istanbul Technical University (ITU)
- ITU ABB Process Control Laboratory
- fuzzy cognitive maps (FCM) - various presentations
- FCM firected signed graphs with feedbacks - model events, values, goals as collection of concepts by fgraphinh causal links between these
- eg. FCMis a 4-tuple - concepts, weights, connections, functions
- two approaches:
- expert based
- automated learning based
- expert-based approaches - but these can be subjective and introduce errors; use more than one expert
- define important concepts - eg. using self-study report, reserach studies from literature
- identify relationships - uses survey
- determine weights - aggregate expert weights
- simulation - code written in Mretlab - sigmoid transformation function
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Didactic Reflection of Learning Preferences in IT & Managerial Fields of Studuies
Petra Poulova
Uni of Hradec Kralove, Czech
- online course run in three different ways:
- materials selected by leanring styles
- or by teaching styles
- or as selected by student
- Johnson's concept of learning styles:
- combination lock metaphor
- 'learning combination' inventory - four patterns:
- sequential, precise, technical and confluent
- No statistally signif. difference between groups
- as determined by test scores
- why? it students prefer everything?
- it's our experience that IT students are different from every other student
- anything online is fine, but they reject anything printed
- some discussion of Bloom;s - adaptation for digital literacies, adds 'communication'
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Building Effective Blended Learning for Engineering Studies
Samra Mujacic
Uni of Tuzla, Bosnia and Herzegovina
- developemnt of learning tech and learning styles
- bringing together educational resources of a different nature - resulting 'blend' is more valuab;e
- this is the model developed at College of Computing and Business Communications eMPIRICA
- blended learning: mixes face-to-face and online learning
- blend: f2f(driver), rotation (flipped), flex, online lab, self-blend, online driver
- model based on pedagogical, tech, mmanagement and institutional factors
- dominent model: 80% e-learning, f2f 20%
- LMS: eCampus + IWB-video capture (YiuTube channel) + Adobe Connect + WebEx
- analysis of blended learning model, compared with traditional learning model
- analysis:
- blended students better in IT related subjects;
- group A had better results in engineering math & business English
Conclusion
- efficient blended learning is more than eTexts and productivity tools
- eMPIRICA approach better for teachers and students
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Skill Learning Environment for Posture and Motion
Masaru Okada
Wakayama University Japan
- in traditional method, motion skills are learned by observation - it is difficult to pick up on this
- new method proposed: use a life-sized model using artifical reality (AR)
- orientation sensor produced by MicroStrain
- evaluation experiment - 10 male students in thier 20s, motion example: Aikido
(Aikido chosen because it's slow, performed in a small area, and posture is important to master the motion)
Result: only the experimental group has improved
- note: the control group watched the video before the pretest, then only watched the same video during instruction; the test group watched the bvideo before, and used the simulation during instruction. As a commenter pointed out: this is a test on whether feedback helps, not a test of some particular tech.
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Do Engineering: Delivering First Class Online Engineering Education with Graphical System Design
Michael Haddad - National Instruments Arabia
Online learning:
- access to education to hundreds of thousands of people
- platform for dissemination of a wide variety of topics
- ideally suited for arts, humanities, finance...
But...
- engineering still relies in theories and equations - there isn't really th idea of learning by doing, so
- engineering courses have low completion rates
- retention of concepts is very low
- eg. MIT engineering courses stufy: 8% completion rate (yikes)
- so, how do we address this?
Let's do engineering.
- how does a student's brain work? David Barret, Olin College
- cycle of learning - net gain after rest is small compared to what wasoriginally retained
- so, give them stimulus: high emotion reinforces neural connections
- eg., make paper airplanes to win competition
- as a result, net gain much higher
- so, doing engineering is essential
How can online students do engineering to build systems?
- future eengineers will either design or use systems, so they have to understand system-level design
- systems are everywhre, from the Tesla motor to the smartphone
- Berkeley research: best way to learn system-level design is a platform-based approach
A. Sangiovanni-Vincentelli, 'Designing Platform Based Design', EEDesign, Feb. 2002
- because engineers spent more time figuring out the tools than actually doing engineering
Graphical system design:
- top-level, the application domain (measurement, test, monitoring, embeddedm control...)
- middle: platform
- bottom-level: work environment: desktops and laptops, NI CompactDAQ, PXI and modular installatioons, NI Compact RIO
The platform API should provide several tools for interacting with data online
- eg. LabVIEW Web Services
- eg. Data Dashboard - download for android tablet or iOS
- build their own applications, eg. windmill monitoring system
So, when we look at doing engineering, there are two approaches:
- direct access, on campus, to advanced applications - ike robots, etc. - high cost; or campus access in central lab
- open couyrses, MOOCs, highly distributed hardware
- LabVIEW crosses these two envirnments
Centralized lab: eg., NI ELVIS Multi-Disciplinary Teaching Platform
- combines various functions: oscilloscope, digital multimeter, function generator, etc.
- fully programmable
- supports teaching eco system - from engineering to bio
- interactive remote labs: (Massive Open Online Labs - MOOLs) - iLAT use of MIT labs, for example
- such a system is scalable
- you can have centralized labs on multiple universities,
- served through a common broker,
- which can provide access to thousands of clients
So, how are they used?
- students build circults, analyze them, collect data
- the circuits access these labs - these are preset experiments that are assembled for them (so they never insert the transistor backwards)
- but you want them to be able to touch and use the hardware...
- so, eg., NI myDAQ - similar to the ELVIS, whuch does a bunch of things
Use case: Rice University MOOC
- Dr. Johnson, spring 2013 - 350000 studnets - but no lab component
- Echoes 'Fundamentals of Electrical Engineering'
- being developed for 2014 with experiments
Use case: Georgia Tech (the $5K masters)
- they want to guarantee that the experience online is the same as in person
- so they are making optional books + equipment they can buy
Use case: Circuits by Tsinghua University
- China MOOC in edX online for myDAQ integrated in circuits
- uses NI myDAQ - but needs more, to provide access to controls....
- with 'systems on a chip' we can introduce electronics for controls
- eg. myRIO - enabled system design platform with api, wifi access, etc
I asked whether there are use cases where teams of people in different locatiosn colaborate to design a single system - response is that this is possible, but we are not MOOc providers. So it still needs to be developed.
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Technology for Learning: Flipping Instruction
Keith Willey, the University of Technology, Sydney
Flipped instruction:
- a form of blended learning (Wikipedia)
- transmission-based in-class lectures replaced with participative leanring activities
- humanities have been doing this forever, with books
- but STEM students have a different mindset, they want to be led a bit first
Features of flipped instruction:
- we want to release class time to be used for interactive and collaborative activities
- because learning is socially and culturally constructed
- meaningful learning happens when students are engaged in social activities
- need to create opportunities for feedback, to get feedback from studnets
- class time is freed up for higher-level activities: analysis, evaluation, creation
- this includes assessments and providing feedback
(failed attempt to show a couple videos)
Misconceptions about flipping:
- it's not less work - it's actually more work
- many students find they dion't have the time to consume the flipped lectures
- students thought they 'paid' to be taught by an expert - student culture resists change
- many students don't have the confidence to exercise their judgement
Assessment:
- Ramsden (2003) - assessment deisgn and methods have the biggest impact on student learning
- Tang (1994) - is assessment seen as requirin passive acquisition and accurate reproduction of details, students will adopt a surface approach employing low-level cognitive strategies
- Carless (2007) - diagram of learning-oriented assessment
- assessment usually though of as measurement
- but there's also a leanring aprt - we want assessment tasks as learning tasks - feedback as fed forward
- formative vs summative assessment - as soon as we make assessment summative, students get strategic
Validity of assessment:
- Sadler (2010) - assessment fidelity - elementss that contribute to a grade correctly identified as academic achievement
- vs. grades for efforts, attendance, participation, revision, compliance, memory
- lower thresholds for interim quality judgements send a muffled message
- you need to give people the chance to practice the stuff that will be on the exam
- cumulative assessments in which early understandings are recorded misrepresent the achievement in the course
- some people might be really good at the little quizzes each week, but others learn more globally
- need to use threshhold exams where earlier results can be overruled
Activity design:
- begin with understanding of how it is going to be assessed
- what opportunity can I give them to learn it?
- then - and only then - do I look at the resouces
Supporting scaaffolding
- get them to explain why they deisgned they activity they did
- and what learning opportunity this affords
- how can students evaluate their learning from the activity?
- how will the activity impact on their reality - how does it help them see their world differently?
Technology's role....
- should be more than about efficiencies and sustainability
- use simulations and enquiry-based learning activities
- they should facilitate collaboration and peer learning and development of professional judgement
- writing for the tutor should be dead - we want students readinge ach others' assignments
- example: Tim's Tutor online simulation (by Emona)
- example: SPARK PLUS software - a way for students to self-assess each others' work
- they should provide new perspectives and views to address threshold concepts (these are difficult-to-understand concepts that open up a whole new way of thinking) - give them more incremental access to these concepts
- should provide access to analytics to understand how students learn
Flipping recommendations:
- start small, learn from feedback and imporve, and make things short
- spend more time preparing the flip
- take the opportunity to learn from student feedback and dialogue
- design appropriate and valid assessment
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MOOCs and/or E-lectures - a means of virtualizing university education
Thomas Ottoman, Germany
- crucial point in xMOOCs - high quality content production
- EU - significant funding for content production 1995-2005
- but most online cousres did not survive the initial funding period
- a feasible alternative - recordings of live lectures
- this is now a routine service at many universities
- access to e-leactures doesn't empty lecture theatres
- engagement of the teacher:
- lecturing is still seen as the main duty of a university teacher
- so why should a professor engage in a MOIOC?
- prestige
- attraction of grant money and VC
- personal financial benefits
- in the long run, financial or other rewards appear to be indispensible to keep teachers involved in online teaching
- example: The VFH - 3000 students enrolled
- media fees paid by students (have to do thuis in Germancy, there's no tuitions for brick & morter)
- or, online tecahing may reduce teaching load
- example: VHB (Virtual University Bavaria) = 100K students per year
- the reason student take these is credits count fully toward degrees
- involvement of students:
- MOOCs have high dropout rate, there's no entry requirement, no dropout cost
- students tend to behave like watching TV, there are many rubbernecks and lurchers
- MOOCs students cannot be perosnally taught, need tests, discussion forums, etc
- MOOCs follow the 'Darwinistic approach'f teaching and learning
- e-Lectures production - digital or analog?
- turns a perfect event into time- and space- independent mode
- make optimal use of current technology for recording, storage, distribution, etc
- provide added value: replay, searching, browsing, etc.
Not as easy as it seems - professors use multiple tools today. 3 main forms of recording
- screen grabbing
- VCR recording
- object-based recording
Screen-grabbing
- take snapshots of presentation screen, synch with audio, present as video
- eg. Camtasia
- problem is it destroys the object-base of presented media & symbolic information
VCR recording
- done in background through projector - you don't need software on the presentation computer
- eg. matterhorn open source lecture capture
- object information is lost
Object-based
- object remains intact, can be searched, etc
- but you need dedicated recording and replay software - eg. Lecturnity
Essentials:
- prepare slides as templates to be filled-in at presentation time
- use a large graphics tablet
- cut the recording into chunks of about 20 minutes
- take care of the audio stream - use high quality microphones
E-lectures portal at Frieberg - one of the most accessed servers
- students like to download lectures
- permanent problem: management of digital rights
- copyright laws allow use in limited classrooms
- so they have to password-protect classes
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Tuesday, 15 October 2013
Notes from Information Technology Based Higher Education and Training ITHET 2013, Antalya
Posted on 05:37 by Unknown
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